Indie Journal: Critical Evaluation
Throughout Inide Development, I used many skills that I had beforehand but also learned some new ones. For example, the most useful thing I learned would be how to construct a game. Ideally, it is good to make every system you create be as adaptable as possible - different NPCs should be able to interact with it, the variables should be enough to allow for completely different feeling things from just the same system and so on. Keeping this in mind when creating games would allow me to make far more game content than I would if I made everything individually. The biggest issue, as mentioned before, is time management. While I did create a good amount of the game in time, even then I didn't manage myself enough to create what I originally wanted in time and had to compromise. That, combined with my lack of journal work, meant I was far behind when it came to the end of the project. If I were to get my time management down, I would definitely create a far better project. I wo...