3D Journal: Week 2

The second week we were tasked with creating a new model from scratch, going in depth into some extra things you can do with Maya. Our task for this week was to create a pencil. We learnt how we can effectively make use of the settings for each tool and expanded on our knowledge of the basic toolset.



For this task, I was slightly more comfortable with Maya, so I ended up trying to experiment and find out how I could do things I was able to do within Max. I learnt about the basics of Hypershade and making use of the Text and Boolean tool, which allowed me to create the pencil to what I have now. I was aware that this model wasn't efficient for use in Games, which makes use of UV mapping and Textures to give a better appearance to assets.

While early, I decided to learn to create a basic Bottle, making use of the Spline tool to create the outline of half a bottle then use Maya's tools to turn that into a full object. I then learnt the basics of UV Mapping and created a UV set which I took into Photoshop and made a basic texture which I applied to the bottle. While this was a little ahead of schedule, I wanted to see how it was done in Maya compared to 3DS Max. I found that the use of Materials and UV Mapping to be quite different than Max, as it makes use of a node based graph for materials whereas the method I was used to in Max did not do this.

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